AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on Android in the Middle East: Q2 2022 Performance
Discover the performance trends of the top 5 high fantasy games on Android in the Middle East during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw significant activity in the high fantasy gaming sector on the Android platform in the Middle East. Here’s a closer look at the performance of the top 5 games in this category, based on data from Sensor Tower.
Coin Master by Moon Active experienced a stable revenue stream throughout Q2, with weekly revenue peaking at approximately $180K around mid-April and maintaining similar levels in subsequent weeks. Weekly downloads reached a high of around 3K in early May but gradually decreased to about 1.5K by the end of June. The game's weekly active users remained relatively steady, starting at around 27.8K at the end of March and closing the quarter at approximately 25.9K.
Evony: The King's Return from TG Inc. saw fluctuations in its weekly revenue, starting the quarter at around $102K, peaking at $114K at the end of May, and ending June with about $103K. Downloads for this game peaked at nearly 24K in early May but declined steadily to around 7K by the end of June. Active users followed a similar trend, starting at 37K in late March and decreasing to about 26.8K by the end of June.
Mobile Legends: Bang Bang by Moonton showed a notable peak in revenue of approximately $115K in late April, followed by a decline to around $57K by the end of June. Weekly downloads remained fairly stable, fluctuating between 10K and 15K throughout the quarter. The game consistently engaged a large number of active users, averaging around 400K weekly, with a slight increase towards the end of the quarter, reaching approximately 385K.
Clash of Clans from Supercell witnessed varied revenue trends, with a peak of roughly $104K in early May and a dip to around $34K in mid-June. Downloads for the game were relatively consistent, hovering around 11K to 15K weekly. Active users remained robust, starting at around 1.1M in late March and ending the quarter at approximately 1.05M.
Lords Mobile: Last Rise of Qin by IGG.COM had a steady revenue stream, maintaining an average of around $30K weekly, with minor fluctuations throughout the quarter. Downloads saw a significant spike to nearly 50K in mid-June, although they generally ranged between 16K and 34K. Active users also increased, starting at around 99K in late March and peaking at approximately 168K in mid-June before settling at about 142K by the end of June.
For more detailed insights and data on the performance of these games, visit Sensor Tower.